package com.study.example.gameserver.module.scene.domain;

import com.sparrow.common.map.Position;

public class MonsterSpawnPoint {
    private int monsterType;
    private Position position;

    public int getMonsterType() {
        return monsterType;
    }

    public void setMonsterType(int monsterType) {
        this.monsterType = monsterType;
    }

    public Position getPosition() {
        return position;
    }

    public void setPosition(Position position) {
        this.position = position;
    }
}
